I understand why you did that and I understand your reasoning for blance, but I would almost be willing to bet money that a majority of players will absolutely hate that. Also it's starting to become common technique to deliver a one or two sentence sneek peek of what's gonna be interesting in the video at the start, just a few seconds (5 to 10 at most I'd say) to have something engaging there as a promise like "just stick with us, it's gonna be worth it".Īnd then I feel like I have to comment on the choice to make weapons drop by getting stuck at objects. Also there is no reason for you to stare at a boring wall while you tell the boring stuff at the beginning (personally I'd just get rid of as much of it as you can bear and focus on the fun parts), you could tell that as well over gameplay footage of someone actually shooting people or a supercut of cool things that happend during beta tests. If these are supposed to be part of your marketing I'd strongly suggest to not perform them on the fly and instead record footage first, trim down to just the most interesting bits, and then do the voice over afterwards like all the professionals do, and edit the hell out of it to have snappy timing and cut out every uhm and ah. If you think something makes no sense without commentary, maybe rethink how that thing could be redesigned.Ĭlick to expand.Imho it's still way too long (got even longer than the last one). Maybe try for the next video to cut away all fluff and just show the cool interactions your game can offer. "show - don't tell" is a good general rule for narrative design. The second video doesn't have much happening in the first minute and to be honest at that point I already don't want to watch anymore. No fluff, decent pacing, doesn't outstay it's welcome. It makes me think "that's something I'd enjoy playing around with if I had a vive". I've watched the first video and it does indeed have a mesmerizing quality to it. Since I didn't watch the whole of the second video I have to ask: does your game have throwing knives? I think it needs throwing knives (or regular knives that can be thrown). In the podcast where I heard that they said Facebook is very similar but they are upfront about it and tell you something along the lines of "you can pay us to show this to the rest of your followers". don't watch till the end or skip through it), it might not even be shown to the rest of your subscribers. I've heard that it will do things like "test screen" a video to 5% of your subscribers, and if they don't like it (e.g. The second aspect is that youtube is not very transparent with its algorithms. If you think something makes no sense without commentary, maybe rethink how that thing could be redesigned. Click to expand.I've watched the first video and it does indeed have a mesmerizing quality to it.
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