![]() ![]() Pac-Man which was developed in a few weeks, Jr. Pac-Man, there was no source code available to the team to develop the game, leading the team to have to reverse-engineer Pac-Man from ROM dumps. He developed new gameplay that would allow the maze to scroll horizontally. Macrae had etched out a plan that involved editing the original Pac-Man kits which changed the collectible items of fruits in the original to baby-oriented items. During this period in Arcade development, they had the option to develop the game as new arcade cabinet or implement a new hardware kit. Pac-Man were what Macrae described as "huge successes", the continued with the series. Pac-Man and Pac-Man meeting with "Junior Arriving" being the third and final intermission. Pac-Man they had created intermissions involving Ms. Macrae echoed this, while adding that in their previous game Ms. Pac-Man as a project to develop referring to the game as Pac-Baby in his project notes. Hoskins recalled that GCC's founder Doug Macrae came up with the idea of Jr. Tim Hoskins worked at General Computer Corporation (GCC) as Jr. Pac-Man and a small red ghost named Yum-Yum who is apparently the daughter of Blinky. The between-level intermissions show the developing relationship between Jr. Pac-Man and a non-vulnerable ghost costs the player one life and makes any large dots either disappear or revert to normal ones, depending on how many dots overall are left in the maze. After a certain length of time, the item will move toward one of the remaining power pellets (if any) and explode on contact if not eaten, destroying both itself and the pellet. ![]() As an item encounters dots, it changes them into larger ones that award more points but slow Jr. A total of seven mazes appear throughout the game, and five of them have six power pellets instead of four, but none of them have tunnels that wrap around from one side of the screen to the other.īonus items (such as tricycles, kites, and balloons) appear in each round, starting above the ghosts' lair and moving around the maze as in Ms. The mazes are now twice the width of the monitor and scroll horizontally. Once the maze is cleared, a new maze is presented and the gameplay continues. Eating a power pellet turns the ghosts blue, briefly allowing the player to eat them for extra points. Pac-Man (who wears an animated propeller beanie), and scores points by eating all of the dots in the maze, while four ghosts (Blinky, Pinky, Inky, and Tim, who replaces Clyde) chase him around the maze and attempt to catch him. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man scrolls horizontally and has no escape tunnels. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway on August 13, 1983. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets when Jr. However, one of these larger dots will cause Jr. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. The maze will scroll around to follow the action. The maze is now much larger, and no longer fits on a single screen. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes.
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